Gamebooks

Choose your own adventure

6 branching quests, grouped by the age they were written for. Every one of them can end a dozen different ways.

Ages 6–8

First Steps

Short branching adventures for readers who have just started going it alone. Big type, fast choices, and nothing scarier than a grumpy goat.

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Ages 9–12

Junior Quests

Full-length gamebooks for confident middle-grade readers. Maps, inventories, and just enough peril to keep the pages turning.

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Ages 13–17

The Long Dark

Teen and young-adult quests with real consequences. Choices carry forward, and not every path has a way back.

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Ages 18+

Grimhold

Our adult line. Dense, punishing dungeon adventures built for readers who keep a character sheet and are not embarrassed about it.

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