Gamebooks
Choose your own adventure
6 branching quests, grouped by the age they were written for. Every one of them can end a dozen different ways.
Ages 6–8
First Steps
Short branching adventures for readers who have just started going it alone. Big type, fast choices, and nothing scarier than a grumpy goat.
Ages 9–12
Junior Quests
Full-length gamebooks for confident middle-grade readers. Maps, inventories, and just enough peril to keep the pages turning.
Ages 13–17
The Long Dark
Teen and young-adult quests with real consequences. Choices carry forward, and not every path has a way back.
Ages 18+
Grimhold
Our adult line. Dense, punishing dungeon adventures built for readers who keep a character sheet and are not embarrassed about it.